Reference
Glossary
166 key words from both courses, in plain English, each linked to the lesson that explains it.
- Absolute zero
- The lowest possible temperature, 0 K or −273.15 °C, where molecular motion is as small as it can be.Learn it in: Temperature & Heat →
- Acceleration
- How fast velocity changes. Speeding up, slowing down and turning are all acceleration.Learn it in: Acceleration →
- Air resistance (drag)
- The push of air against a moving object. It grows with speed and is why a feather falls slower than a hammer in air.Learn it in: Free Fall →
- Alternating current (AC)
- Current that keeps reversing direction, made by a spinning generator. Mains electricity is AC at 50 or 60 Hz.Learn it in: Electromagnetic Induction →
- Amplitude
- The size of an oscillation or wave: how far it swings from the middle.Learn it in: Springs & Oscillations →
- Angular momentum
- The 'quantity of spin': moment of inertia times angular velocity. With no outside torque it never changes.Learn it in: Spinning & Angular Momentum →
- Angular speed
- How fast something turns, in radians per second. A point at radius r moves at v = rω.Learn it in: Circles & Radians →
- Antiparticle
- A particle with the same mass as another but opposite charge. A particle and its antiparticle annihilate into energy when they meet.Learn it in: Particles & the Standard Model →
- Bernoulli's principle
- In a moving fluid, where the flow is faster the pressure is lower. It's energy conservation for fluids.Learn it in: Flow & Bernoulli →
- Buoyancy
- The upward force a fluid exerts on an object in it, equal to the weight of the fluid the object pushes aside (Archimedes' principle).Learn it in: Floating & Sinking →
- Centrifugal force
- The outward 'force' you seem to feel in a turning car. It isn't a real force: it's your inertia, trying to carry you straight on.Learn it in: Circular Motion →
- Centripetal force
- The net force toward the centre that keeps something moving in a circle. Tension, gravity or friction can provide it.Learn it in: Circular Motion →
- Components
- The sideways (x) and up-down (y) parts of a vector. Adding vectors is easy once you split them into components.Learn it in: Vectors: Arrows With Meaning →
- Conservation of energy
- In a closed system the total energy stays the same; it only changes form, for example from potential to kinetic to heat.Learn it in: Energy & Its Conservation →
- Cosine
- In a right triangle, adjacent ÷ hypotenuse for a given angle. On the unit circle, a point's across position.Learn it in: Sine, Cosine & Tangent →
- Coulomb's law
- The electric force between two charges: proportional to both charges, and to one over the distance squared.Learn it in: Electric Charge & Force →
- Cross product
- Multiplying two vectors to get a new vector at right angles to both, as big as the parallelogram they span. Torque is a cross product.Learn it in: Multiplying Vectors: Dot & Cross →
- Current
- The rate at which charge flows past a point, in amperes (coulombs per second).Learn it in: Current, Voltage & Resistance →
- Decibel (dB)
- A logarithmic unit of sound level. +10 dB means 10 times the intensity; +3 dB about twice.Learn it in: Logarithms →
- Density
- Mass per unit volume. Water is 1000 kg/m³. Objects less dense than a liquid float in it.Learn it in: Pressure & Depth →
- Derivative
- The instantaneous rate of change of a function: the slope of its tangent line. Velocity is the derivative of position.Learn it in: Rates of Change: Derivatives →
- Diffraction grating
- A surface with many evenly spaced slits that sends each colour off at its own angle, splitting light into a spectrum.Learn it in: Interference: Light as a Wave →
- Directly proportional
- Two quantities where multiplying one multiplies the other by the same factor. The graph is a straight line through the origin.Learn it in: Direct, Inverse & Square Proportion →
- Displacement
- The change in position: how far, and in which direction, something ended up from where it started.Learn it in: Position & Velocity →
- Dot product
- Multiplying two vectors to get a number: how much they line up. Work is a dot product.Learn it in: Multiplying Vectors: Dot & Cross →
- Elastic collision
- A collision where the objects bounce apart and no kinetic energy is lost.Learn it in: Momentum & Collisions →
- Electric charge
- A property of particles that makes them push or pull on each other electrically. It comes in two kinds, positive and negative; like charges repel.Learn it in: Electric Charge & Force →
- Electric power
- The energy per second a component uses, in watts.Learn it in: Current, Voltage & Resistance →
- Electromagnet
- A coil of wire that becomes a magnet when current flows through it, and stops being one when the current stops.Learn it in: Magnets & Magnetic Forces →
- Electromagnetic induction
- Making a voltage in a circuit by changing the magnetic flux through it. The basis of generators and transformers.Learn it in: Electromagnetic Induction →
- Electron
- A tiny particle carrying one unit of negative charge. Moving electrons carry the current in metal wires.Learn it in: Electric Charge & Force →
- Electronvolt (eV)
- The energy an electron gains crossing 1 volt: 1.60 × 10⁻¹⁹ J. Visible photons carry 2 to 3 eV.Learn it in: Photons & Energy Levels →
- Elimination
- Solving a system by adding or subtracting the equations so one unknown cancels out.Learn it in: Simultaneous Equations →
- Energy
- The capacity to make things happen: to move, heat or change something. It can change form but is never created or destroyed.Learn it in: Energy & Its Conservation →
- Energy level
- One of the fixed energies an electron in an atom can have. Jumping between levels emits or absorbs a photon of exactly the difference.Learn it in: Photons & Energy Levels →
- Entropy
- A measure of how spread out energy is (how many microscopic arrangements match what we see). In an isolated system it never decreases.Learn it in: Heat Flow & Equilibrium →
- Equation
- A statement that two things are equal. Like a balance: whatever you do to one side, you must do to the other to keep it level.Learn it in: Equations Are Balances →
- Exponent
- The small raised number in a power. It tells you how many times to multiply the base by itself: 10³ = 10 × 10 × 10.Learn it in: Units & Powers of Ten →
- Exponential growth
- Growth by the same factor in each equal step of time, so the amount doubles every fixed doubling time.Learn it in: Exponential Growth & Decay →
- Fission and fusion
- Splitting a heavy nucleus (fission) or joining light ones (fusion). Both release energy because the products are more tightly bound.Learn it in: Radioactivity & Nuclear Energy →
- Flow rate
- The volume of fluid passing a point each second: cross-section area times speed. In a steady flow it's the same everywhere.Learn it in: Flow & Bernoulli →
- Focal length
- The distance from a lens to the point where parallel rays meet (or seem to come from). Negative for a diverging lens.Learn it in: Lenses & Images →
- Force
- A push or a pull. Forces change motion: they make things speed up, slow down or turn.Learn it in: Inertia — Newton's First Law →
- Fraction
- A division written as one number over another. The bottom (denominator) says how many equal parts; the top (numerator) how many you take.Learn it in: Fractions, Ratios & Percentages →
- Free fall
- Motion under gravity alone, with no air resistance. Everything in free fall speeds up by the same 9.8 m/s every second near Earth.Learn it in: Free Fall →
- Free-body diagram
- A sketch of one object with an arrow for every force acting on it. The first step in almost every force problem.Learn it in: F = ma — Newton's Second Law →
- Frequency
- How many cycles happen each second. Measured in hertz (Hz).Learn it in: Springs & Oscillations →
- Friction
- A force between surfaces in contact that opposes sliding. It is roughly the friction coefficient times the normal force.Learn it in: F = ma — Newton's Second Law →
- Fundamental theorem of calculus
- Integrating and differentiating undo each other: to find an area, find a function whose derivative is the curve.Learn it in: Adding Up Slices: Integrals →
- g (gravitational acceleration)
- The acceleration of falling objects near a planet's surface. On Earth, about 9.8 m/s².Learn it in: Free Fall →
- Gravity
- The attraction between any two masses. It gets weaker with the square of the distance.Learn it in: Gravity & Orbits →
- Half-life
- The time for an exponentially decaying quantity to halve. After two half-lives a quarter is left.Learn it in: Exponential Growth & Decay →
- Half-life (radioactive)
- The time for half the radioactive nuclei in a sample to decay. Carbon-14: 5730 years.Learn it in: Radioactivity & Nuclear Energy →
- Heat
- Energy that flows from a hotter object to a colder one because of their temperature difference.Learn it in: Temperature & Heat →
- Hertz (Hz)
- One cycle per second. Named after Heinrich Hertz, who first produced radio waves in a lab in 1887.Learn it in: Waves →
- Hypotenuse
- The longest side of a right triangle, opposite the right angle.Learn it in: Right Triangles & Pythagoras →
- Ideal gas law
- The link between a gas's pressure, volume, amount and temperature.Learn it in: Gases & Pressure →
- Inelastic collision
- A collision where some kinetic energy turns into heat, sound or deformation. If the objects stick together, it is perfectly inelastic.Learn it in: Momentum & Collisions →
- Inertia
- An object's resistance to any change in its motion. Mass is the measure of inertia.Learn it in: Inertia — Newton's First Law →
- Integral
- The exact area under a curve, the limit of adding up thinner and thinner slices. Distance is the integral of velocity.Learn it in: Adding Up Slices: Integrals →
- Intercept
- Where a line crosses the y-axis: the value of y when x = 0. The 'starting value'.Learn it in: Straight Lines & Slope →
- Interference
- What happens when waves overlap: in step they add up (constructive), half a wave out of step they cancel (destructive).Learn it in: Interference: Light as a Wave →
- Inverse-square law
- A rule where something gets weaker with the square of distance: twice as far means one quarter as strong.Learn it in: Gravity & Orbits →
- Inversely proportional
- Two quantities where multiplying one divides the other by the same factor. Their product stays constant.Learn it in: Direct, Inverse & Square Proportion →
- Isotope
- Atoms of the same element (same number of protons) with different numbers of neutrons, like carbon-12 and carbon-14.Learn it in: Radioactivity & Nuclear Energy →
- Joule (J)
- The SI unit of energy. About the energy needed to lift a 100 g apple by 1 metre.Learn it in: Energy & Its Conservation →
- Kelvin (K)
- The temperature scale that starts at absolute zero. Same step size as Celsius: K = °C + 273.15.Learn it in: Temperature & Heat →
- Kinetic energy
- The energy of motion.Learn it in: Energy & Its Conservation →
- Length contraction
- A moving object is measured shorter along its direction of motion.Learn it in: Special Relativity →
- Lenz's law
- An induced current always flows so as to oppose the change that caused it. It's energy conservation in disguise.Learn it in: Electromagnetic Induction →
- Lepton
- An elementary particle that isn't made of quarks and doesn't feel the strong force: the electron, muon, tau and the neutrinos.Learn it in: Particles & the Standard Model →
- Limit
- The value an expression settles on as something (like a gap h) gets as close to a number as you like.Learn it in: Rates of Change: Derivatives →
- Line of best fit
- The single straight line that best represents scattered data, passing through or near every error bar.Learn it in: Best-Fit Lines & Straightening Curves →
- Linear
- Changing by the same amount for every equal step, so the graph is a straight line.Learn it in: Straight Lines & Slope →
- Linearising
- Choosing what to plot so that a law becomes a straight line, like T² against L for a pendulum. The gradient then carries the physics.Learn it in: Best-Fit Lines & Straightening Curves →
- Logarithm
- The power a base must be raised to in order to give a number. log₁₀ counts powers of ten. It undoes exponentials.Learn it in: Logarithms →
- Logarithmic scale
- A scale on which each equal step multiplies the value by the same factor, so huge ranges fit on one line.Learn it in: Logarithms →
- Lorentz factor
- How much moving clocks slow and moving lengths shrink. 1 at rest, 2.29 at 0.9c, infinite at c.Learn it in: Special Relativity →
- Magnetic field
- The region around a magnet or a current where magnetic forces act, measured in teslas (T). Drawn as lines from north to south.Learn it in: Magnets & Magnetic Forces →
- Magnetic flux
- How much magnetic field passes through an area, in webers (Wb): roughly the number of field lines through a loop.Learn it in: Electromagnetic Induction →
- Magnetic force
- The sideways push a magnetic field gives a moving charge, at right angles to both the velocity and the field. A charge at rest feels none.Learn it in: Magnets & Magnetic Forces →
- Magnitude
- The size of a vector: the length of its arrow, ignoring direction.Learn it in: Vectors: Arrows With Meaning →
- Mass
- How much matter something contains, and how hard it is to accelerate. Measured in kilograms. Unlike weight, it is the same everywhere.Learn it in: F = ma — Newton's Second Law →
- Mass–energy equivalence
- Mass is a form of energy: a little mass holds a huge amount of it.Learn it in: Special Relativity →
- Mole
- A counting unit for atoms and molecules: 6.02 × 10²³ of them.Learn it in: Gases & Pressure →
- Moment of inertia
- How hard something is to spin up or slow down. It grows with mass and, even more, with how far the mass is from the axis.Learn it in: Spinning & Angular Momentum →
- Momentum
- Mass times velocity. The 'quantity of motion'. The total momentum of colliding objects stays the same.Learn it in: Momentum & Collisions →
- Net force
- The total of all forces on an object, taking directions into account. Only the net force changes motion.Learn it in: Inertia — Newton's First Law →
- Newton (N)
- The SI unit of force. 1 N gives a 1 kg mass an acceleration of 1 m/s². About the weight of a small apple.Learn it in: F = ma — Newton's Second Law →
- Newton's first law
- An object keeps moving at constant velocity (or stays at rest) unless a net force acts on it.Learn it in: Inertia — Newton's First Law →
- Newton's second law
- The net force on an object equals its mass times its acceleration.Learn it in: F = ma — Newton's Second Law →
- Newton's third law
- Forces come in pairs: if A pushes on B, B pushes back on A with an equal force in the opposite direction.Learn it in: Action & Reaction — Newton's Third Law →
- Ohm's law
- Current through a component is proportional to the voltage across it.Learn it in: Current, Voltage & Resistance →
- Orbit
- The path of an object falling around a planet or star: it moves sideways so fast that it keeps missing the ground.Learn it in: Gravity & Orbits →
- Oscillation
- Repeated motion back and forth around a resting (equilibrium) position, like a spring or a pendulum.Learn it in: Springs & Oscillations →
- Parabola
- The curved path of a projectile, made by steady sideways motion combined with steadily accelerating vertical motion.Learn it in: Projectile Motion →
- Parallel circuit
- Components connected on separate branches across the same voltage. Currents add; the combined resistance is lower.Learn it in: Series & Parallel Circuits →
- Pascal (Pa)
- The SI unit of pressure: one newton per square metre. Air pressure is about 101 000 Pa.Learn it in: Pressure & Depth →
- Percentage
- A fraction out of 100: part ÷ whole × 100%.Learn it in: Fractions, Ratios & Percentages →
- Period
- The time for one complete cycle of a repeating motion.Learn it in: Springs & Oscillations →
- Phase
- Where a wave is in its cycle at the start. Changing it slides the wave sideways in time.Learn it in: Sine Waves →
- Photoelectric effect
- Light knocking electrons out of a metal. Each photon frees at most one electron, and only if its energy beats the work function.Learn it in: Photons & Energy Levels →
- Photon
- A single packet of light energy. Its energy depends only on its frequency.Learn it in: Photons & Energy Levels →
- Pivot
- The fixed point or line something turns around, like a door's hinges or a see-saw's middle.Learn it in: Torque & Balance →
- Position
- Where something is, measured from a chosen starting point (the origin), with a sign for direction.Learn it in: Position & Velocity →
- Potential energy
- Stored energy due to position, like a raised object in gravity.Learn it in: Energy & Its Conservation →
- Power
- Repeated multiplication of a number by itself. The exponent counts the copies.Learn it in: Powers & Roots →
- Precision and accuracy
- Precise: repeated readings agree closely. Accurate: they are centred on the true value. A miscalibrated scale can be precise but not accurate.Learn it in: Measurement & Uncertainty →
- Pressure
- Force spread over an area. Measured in pascals (N/m²).Learn it in: Pressure & Depth →
- Projectile
- An object thrown or launched that then moves only under gravity. Its path is a parabola.Learn it in: Projectile Motion →
- Pythagorean theorem
- In a right triangle, the squares on the two legs add up to the square on the hypotenuse.Learn it in: Right Triangles & Pythagoras →
- Quadratic
- An expression whose highest power is 2. Its graph is a parabola.Learn it in: Parabolas & Quadratics →
- Quadratic formula
- Gives the roots of any quadratic. The part under the root, the discriminant, tells you whether there are 2, 1 or 0 of them.Learn it in: Parabolas & Quadratics →
- Quark
- An elementary particle with a charge of +⅔ or −⅓. Never found alone: three make a proton or neutron.Learn it in: Particles & the Standard Model →
- Radian
- The angle that cuts off an arc one radius long. A full turn is 2π radians, so 180° = π.Learn it in: Circles & Radians →
- Radioactive decay
- An unstable nucleus changing into a more stable one, giving out alpha, beta or gamma radiation.Learn it in: Radioactivity & Nuclear Energy →
- Range
- How far a projectile travels horizontally before landing.Learn it in: Projectile Motion →
- Rate
- An amount of one thing for each unit of another, found by dividing. Every 'per' (km per hour, kg per m³) is a rate.Learn it in: Fractions, Ratios & Percentages →
- Ratio
- A comparison of two amounts, written a : b. It's a recipe: to find each share, divide the total by the sum of the parts.Learn it in: Fractions, Ratios & Percentages →
- Real image
- An image where light rays actually meet. It can be caught on a screen and, through one lens, is upside down.Learn it in: Lenses & Images →
- Rearranging a formula
- Using the balance rule to get a different letter on its own, undoing operations in reverse order.Learn it in: Rearranging Formulas →
- Refractive index
- How many times slower light travels in a material than in a vacuum. Water 1.33, glass about 1.5, diamond 2.42.Learn it in: Reflection & Refraction →
- Resistance
- How strongly something opposes current, in ohms (Ω).Learn it in: Current, Voltage & Resistance →
- Riemann sum
- An estimate of the area under a curve made by adding up thin rectangles.Learn it in: Adding Up Slices: Integrals →
- Right-hand rule
- Fingers along the first vector, curl them toward the second: your thumb points along their cross product (for example, the force on a positive charge).Learn it in: Magnets & Magnetic Forces →
- Root
- A value of x that makes an expression equal zero: where its graph crosses the x-axis.Learn it in: Parabolas & Quadratics →
- Scalar
- A quantity that has only a size, like mass, time or temperature.Learn it in: Vectors: Arrows With Meaning →
- Scientific notation
- Writing a number as a value between 1 and 10 times a power of ten, like 3 × 10⁸, so very big and very small numbers stay readable.Learn it in: Units & Powers of Ten →
- Second law of thermodynamics
- Heat never flows from a colder object to a hotter one by itself. Energy naturally spreads out.Learn it in: Heat Flow & Equilibrium →
- Series circuit
- Components connected one after another on a single path. Same current through each; resistances add.Learn it in: Series & Parallel Circuits →
- SI units
- The international system of units used in science: metre (m), kilogram (kg), second (s), and others built from them.Learn it in: Units & Powers of Ten →
- Significant figures
- The digits that carry real information. Keep about as many as the least precise measurement you used.Learn it in: Measurement & Uncertainty →
- Sine
- In a right triangle, opposite ÷ hypotenuse for a given angle. On the unit circle, a point's height.Learn it in: Sine, Cosine & Tangent →
- Sine wave
- The smooth wave traced by the height of a point turning steadily round a circle. Springs, sound and light follow it.Learn it in: Sine Waves →
- Slope
- The steepness of a line: rise divided by run. In physics it's a rate, such as velocity on a position–time graph.Learn it in: Straight Lines & Slope →
- Snell's law
- The rule for how much light bends when it crosses from one material into another.Learn it in: Reflection & Refraction →
- Special relativity
- Einstein's 1905 theory of space and time for observers moving steadily, built on the speed of light being the same for all of them.Learn it in: Special Relativity →
- Specific heat capacity
- The energy needed to warm 1 kg of a substance by 1 °C. Water's is large: 4186 J/(kg·°C).Learn it in: Temperature & Heat →
- Speed
- How fast something moves: distance covered per unit of time. It has no direction.Learn it in: Position & Velocity →
- Square root
- The number that, multiplied by itself, gives the original. It undoes squaring and equals the ½ power.Learn it in: Powers & Roots →
- Square–cube law
- Scale an object's lengths by k and its areas grow by k², its volume (and weight) by k³.Learn it in: Powers & Roots →
- Standard Model
- The theory listing every known elementary particle (quarks, leptons, force carriers and the Higgs boson) and how they interact.Learn it in: Particles & the Standard Model →
- System of equations
- Two or more equations that must all be true at once. On a graph, their solution is where the lines cross.Learn it in: Simultaneous Equations →
- Systematic error
- An error that pushes every reading the same way, like a scale that doesn't start at zero. Averaging can't remove it.Learn it in: Measurement & Uncertainty →
- Tangent (trigonometry)
- In a right triangle, opposite ÷ adjacent for a given angle: the slope of the hypotenuse.Learn it in: Sine, Cosine & Tangent →
- Temperature
- A measure of the average kinetic energy of the molecules in something.Learn it in: Temperature & Heat →
- Tesla (T)
- The SI unit of magnetic field. Earth's field is about 0.00005 T; a hospital MRI scanner about 1.5 to 3 T.Learn it in: Magnets & Magnetic Forces →
- Thermal equilibrium
- The state two objects reach when they've been in contact long enough to be at the same temperature, so no more heat flows.Learn it in: Heat Flow & Equilibrium →
- Thin lens equation
- Links the focal length to where the object and its image are.Learn it in: Lenses & Images →
- Time dilation
- A moving clock runs slow compared with clocks at rest, by the Lorentz factor γ.Learn it in: Special Relativity →
- Torque
- The turning effect of a force: the force times its distance from the pivot.Learn it in: Torque & Balance →
- Total internal reflection
- When light inside a slower material hits the boundary beyond the critical angle and is all reflected back. It keeps light inside optical fibres.Learn it in: Reflection & Refraction →
- Transformer
- Two coils on one iron core that change an AC voltage up or down in proportion to their turns.Learn it in: Electromagnetic Induction →
- Uncertainty
- How far the true value could plausibly be from a measurement: the ± part, as in (2.01 ± 0.08) s.Learn it in: Measurement & Uncertainty →
- Unit
- An agreed standard amount used to measure something. A metre is a unit of length; a second is a unit of time.Learn it in: Units & Powers of Ten →
- Variable
- A symbol, usually a letter, that stands for a quantity whose value can change, like the speed of a car.Learn it in: Equations Are Balances →
- Vector
- A quantity with both a size (magnitude) and a direction, drawn as an arrow. Velocity, force and displacement are vectors.Learn it in: Vectors: Arrows With Meaning →
- Velocity
- Speed with a direction. It tells you how fast position changes, and which way.Learn it in: Position & Velocity →
- Vertex
- The turning point of a parabola: its lowest or highest point.Learn it in: Parabolas & Quadratics →
- Virtual image
- An image that light only seems to come from, like the one in a mirror or a magnifying glass. No screen can catch it.Learn it in: Lenses & Images →
- Voltage
- The energy each coulomb of charge gets from a battery or gives up in a component. 1 volt = 1 joule per coulomb.Learn it in: Current, Voltage & Resistance →
- Wave
- A disturbance that carries energy from place to place without carrying matter along with it.Learn it in: Waves →
- Wave speed
- How fast a wave travels: frequency times wavelength.Learn it in: Waves →
- Wavelength
- The distance between two neighbouring crests of a wave.Learn it in: Waves →
- Weight
- The force of gravity on an object: its mass times g. It changes from planet to planet; mass doesn't.Learn it in: F = ma — Newton's Second Law →
- Work function
- The least energy needed to pull an electron out of a metal's surface. A few electronvolts.Learn it in: Photons & Energy Levels →